
webgl-apple-liquid-glass
WebGL2 replica of Apple's Liquid Glass: squircle SDF thickness field -> Snell refraction with a meniscus rim, dispersion, variable-blur scattering, Fresnel rim
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WebGL2 replica of Apple's Liquid Glass: squircle SDF thickness field -> Snell refraction with a meniscus rim, dispersion, variable-blur scattering, Fresnel rim
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